Overview
Last updated
Last updated
The Cloud4Wi Location SDK (referenced as GeoUniq) abstracts away cross-platform differences between location services, allowing you to add geofencing and location tracking to your apps with just a few lines of code.
Note that you can use our toolkit apps for iOS and Android to test Cloud4Wi before integrating the SDK, or to test your implementation of Cloud4Wi side-by-side with a complete implementation.
In order to use the geofencing features unlocked by the Location SDK, you need to install also the WiFi SDK to initialize users in your Cloud4Wi account. Read more here.
Want to get started quickly? Follow these four steps:
Setup a project. Create projects and apps in your console and get your mobile key
Integrate the Cloud4Wi SDK into your app. Integrate the SDK. Or, before integrating, test geofencing with our toolkit apps for iOS and Android.
Configure geofencing. Create custom geofences
Enable integrations. Create a webhook or enable server-side connectors to send Cloud4Wi Moments and user data to other systems.
Access the Apps Console by clicking Apps in the dashboard drawer menu.
Once you land on the Apps console, go to the list of projects and find the pre-existing Project usually named as "Default-<name of your account>". Please, do not create a new project; the ability to create multiple projects will be released soon.
For tihs Project, you can add multiple Client Apps, each one representing a mobile app for a specific mobile platform (Android or iOS) Each Client App is associated with a Mobile Key, which is used ONLY on the mobile SDK integration.
A Project can be configured with any combination of Client Apps regardless of the mobile platform of each of them.
When the Location SDK is integrated into a mobile app that has been configured as a Client App of a Project, every device on which the mobile app gets installed will be automatically registered by the Location SDK on Cloud4Wi.
Each device obtains a Device ID, generated automatically by Cloud4Wi, that can then be obtained by the mobile app.
The set of devices registered for all the Client Apps of a Project represents a unique Device Base for the Project, regardless of the Client App they belong to.
The Location SDK is lightweight and minimizes the impact on the mobile OS performance, both in terms of battery consumption as well as access to location data services.
Library size
~800 KB
~40 MB
Binay size impact
~800 KB
~800 KB
Memory allocation
~14MB
~16MB
Battery impact
< 1%
< 2%
Data traffic
< 1MB
< 1MB
Location detections
~100 / day
~100 / day